Five Arms of the Unconquered Sun Style

Five Arms of the Unconquered Sun Style

The unusual Five Arms of the Unconquered Sun Style was developed in the High First Age, some time after the Primordial War but before the fall of the Solar Realm into decadence and corruption. Originally intended as much as a meditative commentary on unity as it was a fighting art, it became popular as a training style for newly reborn Solar Exalted. For those seeking ultimate mastery in the Sidereal Martial Arts, it provided a useful bridge to those allegorical fighting styles, while the pious enjoyed the unity of meditation, prayer, and battle-readiness it provided.
Five Arms of the Unconquered Sun Style is virtually unknown in the Age of Sorrows. Records, scrolls, and heretical practioners have been systematically burned out by the Immaculate Order. The handful of Lunar Exalted who once learned the style at the behest of their Solar spouses are for the most part dead or disinclined to teach it to its inventors. A few scrolls of the style remain among the Sidereal Exalted, however, who feared to insult the Unconquered Sun by destroying them, and one of these has recently been stolen. It is possible the style may begin appearing among the training camps of the Cult of the Illuminated, or the dreams of the resurgent Solars.
Weapons and Armor: This Martial Art is an unarmed style only, although it does permit practitioners to wear up to medium armor.

Light and Dark Kata
Cost: 2m; Mins: Martial Arts 2, Essence 2; Type: Reflexive (Step 2)
Keywords: Combo-OK, Obvious, Social
Duration: Until next action
Prerequisite Charms: None
The first lesson of unity is the indivisibility of strength. The might of the Sun is that of mastery in all situations. The first teaching of the Five Arms of the Unconquered Sun deals in the substitution of strength; a fighter’s intuition may guide him to the weaknesses in an opponent’s argument, and an orator may see the concluding intent in a swordsman’s eyes. By way of a circular kata that cycles the martial artist’s own Essence, this Charm permits a character to substitute his MDVs for his physical Defense Values, and vice-versa. Additionally, the character may parry attacks which inflict Lethal damage without a stunt.

Spirit Over Clouds Approach
Cost: 5m, 1wp; Mins: Martial Arts 3, Essence 2; Type: Reflexive (Step 1 or 2)
Keywords: Combo-OK, Obvious
Duration: Until next action
Prerequisite Charms: Light and Dark Kata
The second lesson of unity is the primacy of spirit above methodology. The root of victory lies in the intent to win. Drawing a deep breath and focusing his battle Essence through key chakras, the martial artist becomes briefly capable of an unpredictable array of feats. Spirit Over Clouds Approach allows a character to add his Essence rating to Join Battle, his DVs, and the raw damage of any attacks he makes. If the character’s anima is not displayed, his eyes will pulse briefly in a color appropriate to his anima when this Charm is invoked.
Rising Dawn Form
Cost: 6m; Mins: Martial Arts 4, Essence 2; Type: Simple
Keywords: Form-type, Obvious
Duration: One scene
Prerequisite Charms: Spirit Over Clouds Approach
The martial artist leans forward on the balls of his feet to move and attack in any direction. His arms are bent at the elbows, held rigid for defense. He tightens his muscles and curls his fists. The end result is a compact engine of violence. While using this Charm the character adds his Martial Arts score to his Move and Dash rates, and to his Strength for the purpose of determining jumping distance. Further, he adds his Essence to his natural bashing and lethal soak totals, and his unarmed attacks are considered to gain +1 to Damage, Accuracy and Defense.

Shining Zenith Form
Cost: 5m; Mins: Martial Arts 4, Essence 3; Type: Simple (Speed 3)
Keywords: Form-type, Obvious
Duration: One scene
Prerequisite Charms: Spirit Over Clouds Approach
The character draws himself up straight, tall and stern, palms out and ready to strike or grapple. He cuts an imposing figure, unmovable by will or muscle. While under the effects of this Charm the character is immune to knockback and knockdown, though he may be thrown to the ground during a clinch. He adds his Martial Arts to all rolls to control or inflict crush attacks during a clinch, and his mighty open-handed strikes inflict piercing damage.

Fading Twilight Form
Cost: 6m; Mins: Martial Arts 4, Essence 3; Type: Simple
Keywords: Form-type, Obvious
Duration: One Scene
Prerequisite Charms: Spirit Over Clouds Approach
The character bends his knees and settles into a rhythmless and confusing motion, weaving to and fro, back and forth. He bends his wrists and strikes with his bunched fingertips, targeting nerve bundles and pressure points. His attitude is wary and observant, melting away from strikes and returning to launch unpredictable flurries of stinging attacks of his own. A martial artist employing this Charm doubles his DVs while using Guard actions, and increases the severity of all Onslaught penalties he inflicts by 1. He is immune to onslaught penalties himself. Further, it is impossible to re-establish surprise during battle against the character without the use of Charms.

Sleeping Sun Form
Cost: 6m; Mins: Martial Arts 4, Essence 2; Type: Simple
Keywords: Form-type, Obvious
Duration: One scene
Prerequisite Charms: Spirit Over Clouds Approach
The character draws into a tight crouch and grows perfectly still. He presents the rigid knife edges of his hands. Should movement be necessary he scuttles in quick bursts from place to place before becoming still and watchful again. Minute adjustments in posture are used to catch or avoid attacks from any angle. When the character attacks, his strikes crush windpipes, break joints, and tear soft tissue. A martial artist utilizing this Charm is immune to Coordinated Attack penalties. He adds his Martial Arts score to his Dodge for the purpose of calculating Dodge DV. His attacks inflict Lethal damage.

Meditation Upon the Spear
Cost: 6m, 1wp; Mins: Martial Arts 5, Essence 2; Type: Extra Action
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Rising Dawn Form
In one hand the Unconquered Sun bears aloft a spear to strike down his foes. The spear’s purpose is simple, serving only one goal, but it may be deftly wielded from a variety of angles to achieve that end. So it is with the martial artist: he leaps to the attack, unleashing a flurry of strikes from many different vectors and angles, each connecting one after another with the same point on his target, until victory has been achieved. The character makes an attack. Should it inflict any damage, he immediately follows it up with another attack, and should that inflict any damage, he repeats the sequence. The character may make up to his Martial Arts + Essence in attacks total. Each of these attacks must strike the same target as the original attack. Each attack in the sequence after the first ignores a cumulative 1 point of the target’s soak.

Meditation Upon the Horn
Cost: 4m, 1wp; Mins: Martial Arts 5, Essence 3; Type: Simple (Speed 5)
Keywords: Combo-OK, Emotion, Holy, Obvious
Duration: Instant
Prerequisite Charms: Shining Zenith Form
One arm of the Unconquered Sun holds aloft a horn, with which to rally his armies in battle… and warn his foes whom they oppose. The character stamps his foot, firmly rooting himself. Drawing power from Heaven and Earth into his lungs, he unleashes a righteous and frightening kiai. The character rolls Charisma + Martial Arts, with a number of bonus successes added equal to his Essence. Compare the number of successes to the MDVs of opponents within earshot; if it should meet or exceed a target’s MDVs, apply the following effects: Characters who hear this mighty war-cry suffer a fear-driven internal penalty equal to the martial artist’s Essence for the rest of the scene. The expenditure of 1 point of Willpower will allow a character to ignore this unnatural mental influence for one action, and spending 3 points of Willpower within a single scene negates the effect entirely, also rendering the character immune to future kiais within the scene. Materialized demons and other creatures of darkness who are naturally immaterial will be forced to dematerialize if their Essence is lower than the martial artist’s, in addition to the normal effects of the Charm. This effect may be resisted for a cost of 1 Willpower.

Meditation Upon the Shield
Cost: 4m; Mins: Martial Arts 5, Essence 2; Type: Reflexive (Step 9)
Keywords: Combo-OK, Counterattack
Duration: Instant
Prerequisite Charms: Fading Twilight Form
The Unconquered Sun bears a shield in defense of himself and his allies. Used both to catch blows and to batter his enemies, it teaches martial artists to be active even in their passive defenses. A character uses this Charm when he has been subjected to an attack, whether it strikes or not. The martial artist steps into the blow, reaching out to remove his foe’s ability to fight. The character is given the choice of countering either by launching a disarm attempt with his Martial Arts added in bonus dice, or initiating a clinch with his Essence added in bonus dice.

Meditation Upon the Laurel
Cost: 6m; Mins: Martial Arts 5, Essence 3; Type: Simple
Keywords: Combo-OK, Crippling, Obvious
Duration: Instant
Prerequisite Charms: Sleeping Sun Form
The fourth arm of the Unconquered Sun clutches a laurel branch, symbolizing peace and prosperity. The laurel does not, however, explain its own methodology; it is the prize for which the other arms of the Sun strive. Mindful of this lesson, the martial artist imposes peace through any means necessary. Concentrating for a moment and then launching a precise, forceful strike to his opponent’s solar plexus, the character disrupts Essence flow through that key meridian, obstructing his opponent’s use of Essence. The character launches an attack at full dice pool. Should it inflict any damage, the target suffers a Crippling effect. For the rest of the scene, when the target spends Essence, he is forced to add his own current wound penalty to the cost of any Essence expenditures he makes. This blockage may be corrected without waiting for a full scene to elapse, but the method is painful: the character must dedicate an unrolled Miscellaneous Action to spending his own Essence Rating in motes to force Essence through the blockage, forcefully disrupting it. This inflicts his Essence in unavoidable levels of bashing damage.

Heaven-and-Earth Stairway
Cost: 1m; Mins: Martial Arts 5, Essence 3; Type: Reflexive
Keywords: Combo-Basic
Duration: Instant
Prerequisite Charms: Meditation Upon the Spear, Meditation Upon the Horn, Meditation Upon the Shield, Meditation Upon the Laurel
As the Unconquered Sun moves naturally from station to station and shifts effortlessly between the faces he shows the world, so too does the Martial Artist. This is the hidden arm of the Unconquered Sun and the secret that drives the other four to victory: the indomitable will that seizes the means to overcome any obstacle. The martial artist learns the 32 steps to unity, a series of movements and postures that allow transitioning between the various Sun Forms of the style with only the most minimal effort or expenditure of Essence. The Heaven-and-Earth Stairway may only be invoked when the character is using one of the style’s Form-type Charms. It allows him to exchange it for another in-style Form-type Charm he knows for no additional cost. Using the Heaven-and-Earth Stairway imposes an additional +1 to the sum total of the character’s Speed for the action in which it is invoked. If invoked on a tick when the character does not act, it retroactively adds 1 to the Speed of the actions he took, effectively ‘pushing back’ his next action one tick. The character continues committing the motes for whichever Form-type Charm he had invoked and does not have to add to this cost, even if the new Form-type Charm is more expensive. Dropping this commitment will drop whatever Form-type Charm he has active.

Crowned Sun Form
Cost: 7m; Mins: Martial Arts 5, Essence 4; Type: Simple
Keywords: Form-type, Emotion, Obvious, Social
Duration: One scene
Prerequisite Charms: Heaven-and-Earth Stairway
The character relaxes into an easy stance, ready for anything. His hands are open, his attitude leonine in both its regality and vigilance. If forced to fight, he attacks with snap-kicks and open-hand slaps. It is more likely, however, that opponents will think twice about opposing the obvious prowess of such a warrior. The character adds his Essence in dice to Join Debate rolls, as well as all social attacks utilizing the Charisma Attribute. Opponents must succeed at a Willpower roll to initiate physical hostilities against the character, though they are free to retaliate should he attack first. Additionally, the character’s watchful attitude and quick adaptation permit him to use the Sun Burning Upon the Mirror technique. After observing an opponent taking at least three actions under the effects of a Form-type Charm, the character may reflexively spend 1 mote to emulate all benefits of that Form, including the ability to use in-style weapons with the Martial Arts Ability (though they do not become compatible with other Five Arms of the Unconquered Sun Charms). The character may only emulate one Form-type Charm at a time. All emulated Form benefits cease to apply should he change to another in-style Form by way of the Heaven-and-Earth Stairway, though they will resume should he return to this Form later in the scene. Characters cannot emulate Form-type Charms from Styles at stations of the Perfected Lotus they could not be initiated into.

Five Arms of the Unconquered Sun Style

The Sun Shines on Thee walker_g